HE house is big and scary, blood is
dripping from the walls and people are bursting into flame, yet no
one leaves. In horror movies one wonders how anyone could be that
stupid, and ghosts must wonder the same thing. It must be
frustrating when, for all your best attempts to terrify the
residents, they stubbornly stay in the house, watching TV or
grabbing a snack in the kitchen no matter how many times you eerily
wail or stack all the chairs in the middle of the room.
I experienced some of this frustration firsthand while playing
Ghost Master, a strategy game from Sick Puppies in which one leads
an army of the dead in a battle of wills against the living. In
missions with titles like Calamityville Horror, Phantom of the
Operating Room and Poultrygeist (which takes place at the site of an
ancient chicken burial ground), you must choose a commando ghost
team to lead into a haunting. Deciding whom you want to take into
that sorority house or creepy cabin in the woods is vital; there are
ghosts that can release a swarm of insects into a room or learn a
mortal's secret fear, ghosts that can rattle chains, ghosts that can
whisper warnings or possess young children. Choose well, and you can
terrify mortals into flight or madness.
Each location also has some nonliving residents chained to the
places where they died. If you can free these spirits, perhaps by
avenging their murders or leading mortals to discover their hidden
bones, they will join you in future hauntings.
Often a good deal of ingenuity is required to meet the
challenges, like trying to figure out how to lure a child into a
particular room or which ghost can be used to free prisoners from
their jail cells so they can run screaming into the night. One by
one, the mortals will flee until you finally have your entire ghost
army chasing after the one poor stubborn fool who has yet to run
away. Things become more difficult in the later missions where you
will also run up against witches and "ghostbreakers" who can banish
your ghosts.
Occasionally the game's campy horror-movie-voiced narrator will
ask you to lead foolish students to a spell book to summon an evil
beast or to convince a gangster that ghosts really do exist, but for
the most part the goal is simply to instill terror. This can take a
lot of effort, but when you see the last screaming mortal run from
the house, it all seems worthwhile.
Master proves you can scare people out of the house, but Konami's
action-adventure game Boktai: The Sun Is in Your Hand has a
different method for forcing its players into the light of day; it's
impossible to win the game indoors. Created for the Game Boy
Advance, Boktai uses a solar sensor set in the game cartridge to
tell whether you are in the sunlight. In the game, a boy must battle
vampires and zombies with a solar-powered weapon that will charge up
only when the player is outdoors.
It's a goofy idea but cleverly executed. Once set up, the game
keeps track of the time and won't respond if you shine a grow light
on it at night. (Of course, if you go on vacation in a different
time zone it would also refuse to recognize the real sun.) Much of
the game takes place in grim, sunless castles, but in certain rooms
there are grated windows that will let in squares of sunlight from
which you can recharge your weapon. Cover the solar sensor, and the
square of sunlight disappears. I was also startled when I played the
game early in the morning and found that the castle zombie guards
were all sleeping.
Boktai is more about puzzle-solving and stealth than about
action. You can't kill the zombies, only briefly stun them, so the
best strategy is to sneak by. You can tap on a wall to lure one to a
particular location, and some monsters are blind and will ignore you
if you can move quietly.
The game's clever gimmick is also its biggest inconvenience. I
usually play Game Boy games when I'm waiting for the subway, but
while there are some alternative methods for charging your
environmentally friendly gun without sunlight, you can't vanquish
vampires unless you're in bright sunlight, meaning you must sit
outside for these battles. Don't sit outside too long though, or the
solar gun will overcharge and you won't be able to use it until the
next day.