o appointment with Bruno Bonnell ever begins on
time, and here's why. Our first meeting takes place just after
Bonnell, the French C.E.O. of Atari , has returned from a 15-city,
cross-country ''road show'' designed to rally skeptical investors
behind a new issue of Atari stock. The company founded in 1972 (and
bankrupt in 1998) was scooped up by Bonnell three years ago as part
of an acquisition binge. There was a great deal at stake for him --
and for the company that once was to video games what Ford was to
cars -- and so the first question posed to him is, simply, How did
it go?
''Before I go into your question,'' he replies, ''can I just go
back a little?'' And I think, Fine, he wants to contextualize his
answer with a quick overview of Atari's checkered history -- or
perhaps of the booming video-game industry as a whole -- but no. He
means to go back to the age of the caveman.
''At that time,'' Bonnell says, ''they had two ways of
entertainment. One was the chief of the tribe telling about the
hunting of the day -- how big the tiger's teeth were, how brave this
guy was when he went to hit the mammoth with the stick or whatever.
And that was to impress the crowd. The fun, the thrills, were coming
from this impression that you got from outside. Then they moved into
painting on the cave walls, then writing stories, then the stories
started moving, like cinema, and the cinema went to television.
Still the same system. The media of impression.''
Born 45 years ago in Algeria, Bonnell now divides his time
between New York and France. He speaks an excellent but heavily
accented English. Transcription cannot do justice to his
idiosyncratic pronunciation of a word like ''gratuitous,'' or
''ethical,'' or ''Xbox.''
''The second way of entertainment they had was to take two
sticks, beat them together and dance around the fire,'' he
continues. ''And here the thrill was not about being impressed but
about expressing yourself. That moves into the invention of musical
instruments, getting different emotions from different styles of
music, growing the music experience into opera or whatever. And that
really leads into the video game. Playing with a joystick is
basically the same move as playing a piano; the thrill is not what
you get from outside, but what you express from inside. Whether it's
a piano or a chessboard or a joypad, that's your technology, and you
express yourself through it.
''Very often, people talk about the video-game business from a
pure financial point of view. Numbers, percentages, market share,
all those subjects -- we don't care. And the mass market, they don't
care either. What they want is to see if, at the end of the day,
this form of entertainment is going to be a part of their life or
not. The answer is yes. Big time.''
As he gets rolling, Bonnell twists around in his seat, as if
barely able to contain his energy. Compact, round-shouldered, with a
clean-shaven head and tiny wire-rim glasses, he resembles a human
bullet.
''The golden age of movies is gone. That's it. It's a fact. What
they do today to survive is they multiply the special effects to
catch up with what the kids want, because they've seen it in the
incredible universes of these video games. It used to be, 'Well,
let's make a movie and then make a video game version as a licensed
product.' The next step to this will be the collaboration between
the stories, between the complexity of their stories and the
personal expression of the video game. This product doesn't exist
yet, but it will. Think about this kind of game, where you'll be in
a kind of Star Wars environment, you'll have X thousand people
playing together at the same time; you could just spend your day
watching the screen and waiting for the stories to happen, or else
you can decide to enter the game and take your own little path, all
in real time. Or let's say you see a movie and your character is in
the jungle, there's a snake there, you see the snake but he hasn't
seen it, he's smoking a cigarette, talking to his girlfriend. You're
like: 'The snake! The snake!' And the character on the screen says:
'A snake? Where?' But if you choose not to say anything, then he
just goes on doing what he's doing. The movie people don't
anticipate this revolution. They better watch their back. We're
right there. Big time.